Wednesday, May 7, 2014
GA3311 ASSIGNMENT 04 Fruit Still Life Completed
Tweaked the directional light that I've created in the render option menu, It wasn't casting the shadows softly because it did a sharp shadow cast instead. I re-organized the fruits in the bowl to look more realistic in a sense of where it falls or rests. Also gave two different glass materials for the bowl and window, one having less transparency than the other.
Thursday, April 24, 2014
GA3311 ASSIGNMENT 01 3D Artist
Takuya
Suzuki
Takuya's
career started in 2003 working for Square Enix that spanned for 6 years, and
throughout that journey his job titles elevated as an artist for environments,
props and concept art that went on till 2009.
Since then, he has moved onto working for Blizzard Entertainment modeling environment and texturing.
Presently he is working on "Heroes of the Storm" texturing
characters working only with Photoshop.
LinkedIn profile: www.linkedin.com/pub/takuya-suzuki/17/33a/266
Youtube game-play of Final Fantasy 12: https://www.youtube.com/watch?v=zI0shiO2sW0
Pictures
of Final Fantasy 12:
Education: Tokyo University
of Technology
Bachelors Degree in Media Science.
Takuya Suzuki's skill in software: Maya, Photoshop, UVLayout, Zbrush, Mudbox, BodyPaint3D, Adobe Premier, Adobe AfterEffects, Adobe Illustrator, MentalRay and RenderMan.
Takuya Suzuki's skill in software: Maya, Photoshop, UVLayout, Zbrush, Mudbox, BodyPaint3D, Adobe Premier, Adobe AfterEffects, Adobe Illustrator, MentalRay and RenderMan.
Like
most designers, dedication and hard work in learning the programs necessary for
his career was achieved through education.
The next step for Takuya was to start at the bottom and work his way up
to achieve his goals as a designer. Accumulating
professional recommendations helped his career go further. 11 years and going.
Unfortunately,
I was not able to reach Takuya Suzuki to get his words of inspiration for
future game designers. To reach him, I
would have to know him personally for his email and there for could not reach
him through "LinkedIn" which seemed to be the only way.
However, his recommendation from a fellow colleague said, "He is
very supportive to a team, very friendly, and always is willing to
share the information with his colleague. He also has a very good
personality which influence people around him to create competitive, yet
creative environment in the team."
Being friendly and helpful pertains to any careers out there, but success in game design
(which is a highly competitive industry) comes with team work within the company.
Learning from one another as students is beneficial and is not
only to progress in school, but to also establish connections or
recommendations in the future ventures.
Thursday, April 17, 2014
GA3311 ASSIGNMENT 02 PREPPING THE FRUIT BOWL STILL LIFE
Current work of the scene with the table, bowl and fruit set up in a room with directional light coming through the windows. |
Objects Diffuse Maps and UV's:
Room and Table Maps. The floor was given a mia_material_x and with the preset put to plastic. The use of it was able to render some reflection from the wooden floors, and the rest of the room maps Lambert material is used.
Watermelon, apple, orange and peach texture map used with Lambert material.
Table cloth, banana and grape maps with Lambert material.
The window and the bowl for the fruits were kept plain as a mia_material_x to be used as glass and then rendered in MentalRay. The preset for these were thick glass.
Rendered scene in mentalRay
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